HBTAXI.TXT									// Name of car
START OF DRIVABLE STUFF
-0.08,0.179,0							// Offset of driver's head in 3D space
80,-70									// Angles to turn to make head go left and right
0,0.175,0.2,30							// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX		// Pratcam border names (left, top, right, bottom)
END OF DRIVABLE STUFF
9012,9012,9012							// Engine noise (normal, enclosed space, underwater)
stealworthy								// Can be stolen
// Damage info for top impacts
1										// Number of clauses
always
1									// Systems count
driver,1.5						// Damage										// Number of clauses
// Damage info for bottom impacts
5										// Number of clauses
always
1									// Systems count
transmission,0.2					// Damage
z<0.25&x<0.25						// Condition
3									// Systems count
lf_wheel,0.5					// Damage
lf_brake,0.5					// Damage
steering,0.3					// Damage
z<0.25&x>0.75						// Condition
3									// Systems count
rf_wheel,0.5					// Damage
rf_brake,0.5					// Damage
steering,0.3					// Damage
z>0.75&x<0.25						// Condition
2									// Systems count
lr_wheel,0.5					// Damage
lr_brake,0.5					// Damage
z>0.75&x>0.75						// Condition
2									// Systems count
rr_wheel,0.5					// Damage
rr_brake,0.5					// Damage
// Damage info for left impacts
3										// Number of clauses
z>0.25&z<0.75
1									// Systems count
driver,1.0						// Damage
z<0.25								// Condition
3									// Systems count
lf_wheel,0.5					// Damage
lf_brake,0.5					// Damage
steering,0.3					// Damage
z>0.75								// Condition
2									// Systems count
lr_wheel,0.5					// Damage
lr_brake,0.5					// Damage
// Damage info for right impacts
3										// Number of clauses
z>0.25&z<0.75
1									// Systems count
driver,1.0						// Damage
z<0.25								// Condition
3									// Systems count
rf_wheel,0.5					// Damage
rf_brake,0.5					// Damage
steering,0.3					// Damage
z>0.75								// Condition
2									// Systems count
rr_wheel,0.5					// Damage
rr_brake,0.5					// Damage
// Damage info for front impacts
3										// Number of clauses
always								// Condition
2									// Systems count
engine,1.0						// Damage
transmission,0.3				// Damage
x<0.25								// Condition
3									// Systems count
lf_wheel,0.5					// Damage
lf_brake,0.5					// Damage
steering,0.5					// Damage
x>0.75								// Condition
3									// Systems count
rf_wheel,0.5					// Damage
rf_brake,0.5					// Damage
steering,0.5					// Damage
// Damage info for rear impacts
3										// Number of clauses
always								// Condition
1									// Systems count
transmission,0.5				// Damage
x<0.25								// Condition
2									// Systems count
lr_wheel,0.5					// Damage
lr_brake,0.5					// Damage
x>0.75								// Condition
2									// Systems count
rr_wheel,0.5					// Damage
rr_brake,0.5					// Damage
GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX		// Grid image (opponent, frank, annie)
2										// Number of pixelmap files for this car
TAXBON.PIX
HBTAXI.PIX                                                 
2										// Number of pixelmap files for this car
TAXBON.PIX
HBTAXI.PIX                                                 
2										// Number of pixelmap files for this car
TAXBON.PIX
HBTAXI.PIX                                                 
0										// Number of shadetable files for this car
2										// Number of pixelmap files for this car
TAXBON.MAT
HBTAXI.MAT                                                 
2										// Number of pixelmap files for this car
TAXBON.MAT
HBTAXI.MAT                                                 
2										// Number of pixelmap files for this car
TAXBON.MAT
HBTAXI.MAT                                                 
3										// Number of model files for this car
HBTAXI.DAT
TAXBON.DAT
HBTAXI.DAT
3										// Number of alternative actors
8,HBTAXI.ACT								// Minimum distance away, actor name
0,HBTAXI.ACT								// Minimum distance away, actor name
-1,TAXBON.ACT							// Minimum distance away, actor name

NONE					// Name of reflective screen material (or none if non-reflective)

0										// Number of steerable wheels

4,-1,-1,-1								// Left-front suspension parts GroovyFunkRef
3,-1,-1,-1								// Right-front suspension parts GroovyFunkRef
6,-1									// Left-rear suspension parts GroovyFunkRef
5,-1									// Right-rear suspension parts GroovyFunkRef

-1,-1,2,1								// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
10,9,-1,-1								// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS

0.12									// Driven wheels diameter
0.12									// Non-driven wheels diameter

START OF FUNK
END OF FUNK

START OF GROOVE

FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0.220,0.084,-0.726
y
0

NEXT GROOVE

FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
-0.220,0.084,-0.726
y
0

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0.220,0.084,0.689
x

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
-0.220,0.084,0.689
x

NEXT GROOVE

MRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
13
0,1,0
spin
controlled
11
0.220,0.084,0.561
x

NEXT GROOVE

MLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
14
0,1,0
spin
controlled
12
-0.220,0.084,0.561
x

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0.220,0.084,-0.726
x

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
-0.220,0.084,-0.726
x

END OF GROOVE

// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.700000
0.150000,0.400000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
START OF MECHANICS STUFF version 4
-0.220,0.084,0.689						// left rear wheel position
0.220,0.084,0.689						// right rear
-0.220,0.084,-0.726						// left front wheel position
0.220,0.084,-0.726						// right front
0,	0.05,	0.1						// centre of mass position
-0.383,	0.058,	-0.869					// min x, min y, min z
0.383,	0.270,	0.795					// max x, max y, max z
0										// number of extra points  	
1.5										// min turning circle radius
0.009,	0.009							// suspension give (forward, back)
0.065									// ride height (must be more than miny in bounding box )
1.1										// damping factor
1										// mass in tonnes
1										// fractional reduction in friction when slipping
80,	79.5, 80.5							// friction angle ( front and rear ) [&& rear recovery friction - v. 4 ]
0.766,	0.17,	1.664					// width, height, length(0.816, 1.216) for angular momentum calculation
2.0										// traction fractional multiplier v. 2
50										// speed at which down force = weight v. 2
1.0										// brake multiplier, 1 = nomral brakes v. 2
1.0										// increase in brakes per second 1 = normal v. 2
0.05, 0.05								// rolling resistance front and back v. 1
6										// number of gears v.1
200										// speed at red line in highest gear v.1
5										// acceleration in highest gear m/s^2 (i.e. engine strength) v.1
END OF MECHANICS STUFF
// Materials for shrapnel
1				// number of materials
M02.MAT