CADRAM.TXT								// Name of car
START OF DRIVABLE STUFF
-0.112,0.23,0							// Offset of driver's head in 3D space
80,-70									// Angles to turn to make head go left and right
0,0.23,0,30							// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX		// Pratcam border names (left, top, right, bottom)
END OF DRIVABLE STUFF
8838,8838,8838							// Engine noise (normal, enclosed space, underwater)
stealworthy							// Can be stolen (without cheat)
// Damage info for top impacts
1										// Number of clauses
always
1									// Systems count
driver,1.5						// Damage										// Number of clauses
// Damage info for bottom impacts
5										// Number of clauses
always
1									// Systems count
transmission,1.0						// Damage
z<0.25&x<0.25						// Condition
3									// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.3					// Damage 
z<0.25&x>0.75						// Condition
3									// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75&x<0.25						// Condition
2									// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
z>0.75&x>0.75						// Condition
2									// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 
// Damage info for left impacts
3										// Number of clauses
z>0.25&z<0.75
1									// Systems count
driver,1.0						// Damage
z<0.25								// Condition
3									// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75								// Condition
2									// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
// Damage info for right impacts
3										// Number of clauses
z>0.25&z<0.75
1									// Systems count
driver,1.0						// Damage
z<0.25								// Condition
3									// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75								// Condition
2									// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 
// Damage info for front impacts
3										// Number of clauses
always								// Condition
2									// Systems count
engine,1.0						// Damage 
transmission,0.3				// Damage 
x<0.25								// Condition
3									// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.5					// Damage 
x>0.75								// Condition
3									// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.5					// Damage 
// Damage info for rear impacts
3										// Number of clauses
always								// Condition
1									// Systems count
transmission,0.5				// Damage 
x<0.25								// Condition
2									// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
x>0.75								// Condition
2									// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 
GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX	                                               // Grid image (opponent, frank, annie)
2										// Number of pixelmap files for this car
CADRAM.PIX
TRANSBON.PIX
2										// Number of pixelmap files for this car
CADRAM.PIX
TRANSBON.PIX
2										// Number of pixelmap files for this car
CADRAM.PIX
TRANSBON.PIX
0										// Number of shadetable files for this car
2										// Number of material files for this car
CADRAM.MAT
TRANSBON.MAT
2										// Number of material files for this car
CADRAM.MAT
TRANSBON.MAT
2										// Number of material files for this car
CADRAM.MAT
TRANSBON.MAT
3										// Number of model files for this car
CADRAM.DAT
CADRAM.DAT
TRANSBON.DAT
3										// Number of alternative actors
8,CADRAM.ACT								// Minimum distance away, actor name
0,CADRAM.ACT								// Minimum distance away, actor name
-1,TRANSBON.ACT							// Minimum distance away, actor name
none									// Name of reflective screen material (or none if non-reflective)
2										// Number of steerable wheels
7										// GroovyFunkRef of 1st steerable wheel
8										// GroovyFunkRef of 2nd steerable wheel
4,-1,-1,-1								// Left-front suspension parts GroovyFunkRef
3,-1,-1,-1								// Right-front suspension parts GroovyFunkRef
6,-1									// Left-rear suspension parts GroovyFunkRef
5,-1									// Right-rear suspension parts GroovyFunkRef
-1,-1,2,1								// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
10,9,-1,-1								// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
0.10									// Driven wheels diameter
0.10									// Non-driven wheels diameter
START OF FUNK
END OF FUNK
START OF GROOVE
FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0.190,0.080,-0.700
y
0
NEXT GROOVE
FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
-0.190,0.080,-0.700
y
0
NEXT GROOVE
RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0.173,0.080,0.736
x
NEXT GROOVE
RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
-0.173,0.080,0.736
x
NEXT GROOVE
FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0.190,0.080,-0.700
x
NEXT GROOVE
FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
-0.190,0.080,-0.700
x
END OF GROOVE

// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.700000
0.150000,0.400000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
START OF MECHANICS STUFF version 3
-0.173,0.080,0.736						// left rear wheel position
0.173,0.080,0.736					// right rear
-0.190,0.080,-0.700						// left front wheel position
0.190,0.080,-0.700						// right front
0,	0.07,	-0.1						// centre of mass position
-0.227,	0.082,	-0.842					// min x, min y, min z
0.227,	0.273,	0.919					// max x, max y, max z
0										// number of extra points
1.5										// min turning circle radius
0.012,	0.012							// suspension give (forward, back)
0.066									// ride height (must be more than miny in bounding box )
0.6										// damping factor
1.6										// mass in tonnes
1										// fractional reduction in friction when slipping
79, 80									// friction angle ( front and rear )
0.454,	0.15,	1.770					// width, height, length(0.816, 1.216) for angular momentum calculation
2.0										// traction fractional multiplier v. 2
50										// speed at which down force = weight v. 2
1.0										// brake multiplier, 1 = nomral brakes v. 2
1.0										// increase in brakes per second 1 = normal v. 2
0.03, 0.03								// rolling resistance front and back
6										// number of gears
400										// speed at red line in highest gear
8										// acceleration in highest gear m/s^2 (i.e. engine strength)
END OF MECHANICS STUFF
// Materials for shrapnel
3				// number of materials
M03.MAT
M06.MAT
M22.MAT